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Enemy Zero Easter Egg

суббота 28 марта admin 89
Enemy Zero Easter Egg Rating: 8,8/10 4066 votes

The development story of Enemy Zero is an interesting footnote at the beginning of the 5th generation console wars. Initially conceived as PlayStation exclusive, WARP was discontent about Sony's handling of the game and its marketing.

Region:JapanGenre:Developer:WarpPublisher:WarpRelease Date:1996-12-13Release Price:6800 YensAge Rating:Barcode(s):Official BarcodeBox / Packaging:Double CD CaseNumber of Players:1Peripheral(s) Compatibility:UnknownExternal Cartridge Required:Compatible with VideoCD Card:UnknownRarity Rating:Price Rating:Sega Saturn Hardware CompatibilityLanguage(s)In GameIn the ManualOn the Back CoverPlayability for non-japanese peopleUnknownUnknownGame RatingsSatakore User Rating.

The world is out to kill Mitchell Roberts. The helpless girl who needs help changing her tire.

His petty ex-girlfriend and her new mate. An entire mall full of unassuming shoppers.

They all want to murder Mitch in a blind rage when he's in their presence.As Mitch attempts to unravel the mystery around his situation, he learns quickly that rabid strangers and friends aren The world is out to kill Mitchell Roberts. The helpless girl who needs help changing her tire. His petty ex-girlfriend and her new mate. An entire mall full of unassuming shoppers. They all want to murder Mitch in a blind rage when he's in their presence.As Mitch attempts to unravel the mystery around his situation, he learns quickly that rabid strangers and friends aren’t his only predators. Police attempt to hunt him down by any means necessary and his every move is tracked by a shadowy government official with a secret to protect.He'll need to use every resource he has, from the advice of a paranoid late night radio host, to his Twitter account and find out why he's become Public Enemy Zero.TOP FIVE HIGH-TECH AMAZON BEST SELLER“A fast paced thriller that I literally couldn't put down. I will definitely be checking out the other Andrew Mayne titles on Kindle.” - Robert Gemienhardt“I think it's the mark of great sci-fi that despite the imagined elements that drive the plot, the characters and the situations feel real.

Public Enemy Zero accomplishes this beautifully.” - Jeremy Lusk. (I've got a too long, didn't read at the bottom in case the review length is a bit, y'know too long).Public Enemy Zero is one of those works which more or less defines the notion of pretty good. It's miles from perfect, better than adequate, but just a hair under what I'd call pretty damn good. Andrew Mayne has crafted an entertaining, fast-paced thriller which mashes together and adds a bit of flavor to the oft-used 'outbreak' and 'zombies' scenarios.The story follows one Mitchell Roberts, a (I've got a too long, didn't read at the bottom in case the review length is a bit, y'know too long).Public Enemy Zero is one of those works which more or less defines the notion of pretty good. It's miles from perfect, better than adequate, but just a hair under what I'd call pretty damn good. Andrew Mayne has crafted an entertaining, fast-paced thriller which mashes together and adds a bit of flavor to the oft-used 'outbreak' and 'zombies' scenarios.The story follows one Mitchell Roberts, a self-described nice-guy loser with few friends and fewer prospects.

I’ll bet you can’t! Adventure quest 3. Aside from the humor, the game itself plays wonderfully!

One night, as he travels to his unimportant job as a third rate radio host at a second rate station, he comes across a woman with a flat tire. Being the simple, nice guy that dominates this type of protagonist role, he stops to help.She proceeds to try and tear him apart, zombie style, and thus begins a long journey of running and hiding for poor Mitchell. No matter where he goes, people attack him, and due to considerable damage to personal property and numerous individuals, he becomes the subject of a state-wide manhunt. Not something anyone would want if the police or SWAT reaction moves from capture to evisceration in the span of a heartbeat. Not quite to the zombie apocalypse scenario, people recover after he's gone, and it becomes more of the outbreak mystery.The plot makes sense and is entertaining for the most part, as long as too much thought is not expended upon certain aspects. There are clear periods of intensity and rest, so it definitely doesn't wear out the reader with a constant, breakneck pace. The general story and goals are the usual for the everyman thrust into peril: stay alive, find out why, stop the problem.The pseudoscience of the why things are happening is decent enough to avoid drawing attention, which is precisely what the author wants in this situation.

The characters are decently formed, but a few lose their place somewhere along the way; established individuals serve as cameras (to the reader) in the brutal aftermath of certain events but never interact with the main character and disappear about halfway through. Their presence seemed to hint at the whole, 'Law enforcement individual on the innocent suspect's side,' but they never contribute to really anything of the story beside spectating.There's also a sort of mysterious facet to the story regarding a crazy person/nature worshiper and his hallucination/experience with the spirit of the Earth and some kind of sinister plot.

It 'resolves' itself in an open-ended fashion, and it's perfectly fine, but feels very much apart from the entire main story. I'm guessing Mayne has a tie-in with other works or maybe even a sequel of some kind, but, if not, these sections unfortunately don't add anything to the story except perhaps the possibility of a predictable twist which still doesn't effect the main plot.The writing is competent but serves as the weakest portion of Mayne's story. The action is mostly smooth, but a few paragraphs fell into a more procedural style, as in: He ran over there. He picked up the thing.

Enemy

He ran to the next there. He barricaded the door.

I only noted it a few times, but a little syntax variety wouldn't hurt.Editing wise, there were a few general typos throughout, but as an author without an editorial budget, I understand some will slip through. Conversely, there were a number of what I'd describe as intentional grammatical errors, or simply things done incorrectly that the author wasn't aware of, like sentence fragments, comma usage, and so on. Nothing too jarring, but I'd suggest the author brush up on a few standards to make the writing a little more smooth. In addition, the 'thought bubbles' for characters had no particular consistency.

The usual standards for such are no quotations and thoughts in italics, but a few break that mold. Any particular method is just fine, but it needs to be clear and consistent. Mayne's style was fairly clear, but inconsistent.Another issue is head-hopping, where the thought and focus shifts within scenes to different individuals. This is one of those big stylistic no-nos because it can be quite confusing to try and determine if the beefy SWAT guy is thinking/talking or if it's the protagonist. Unless the story is written from 3rd person omniscient, where the narrator and thus reader always has full awareness of what all characters are thinking, this is one of those things which should never be done.

One scene, one perspective in a 3rd person, individual-focused style is standard for a reason, and an author should always want to eliminate immersion-killing confusion, especially when it only relates to a very fixable writing mechanic.A few of the metaphors and descriptions are a bit weak, but nothing too serious. The whole work kind of feels like a 'first album' sort of thing where Mayne might be ironing out style and tripping into small pitfalls. I'm sure as time goes on, he'll develop his craft and these issues won't be as common.My biggest criticism comes in the competency of the main character, because he has Corran Horn (Star Wars) and Raul Endymion (Dan Simmons' Hyperion/Endymion series) syndrome. The author spends a considerable amount of time describing the main character as someone not competent, not useful, not confident, and a large number of other 'nots.' Yet, somehow the general knowledge of how one could evade a police manhunt and not get killed seventeen ways to Sunday seems to crop up at very convenient moments.This is the portion which stretches disbelief the most, and I admit it may more of a personal thing because I feel like I see it fairly often. The logic and how Mitchell continues to escape remains fairly sound, but it just gets a bit stretched towards the end. There's even a hint of a sort of 'secondary' personality based upon his radio persona, which could explain why he gets bursts of confidence and ideas, but this is not well-established in concept, and its distinction (the author switching to 'Mad Mitch' as the proper noun) is clear but unnecessary as there doesn't seem to be a huge Tyler Durden difference there.

Not that there needs to be, keep in mind, but the radio personality taking over when shit hits the fan doesn't quite get there.Overall, the concept is interesting, the execution of the concept is entertaining, and the writing is solid enough to ferry the reader swiftly through the whole thing. A few hiccups here and there don't detract from what is, simply, a pretty good read.Overall Score: 3/5Too long!

Didn't Read!Value for Price: GoodAt $0.99 the reader gets solid entertainment. Nitpicking aside, the book was quite enjoyable.