Quake II
суббота 11 апреля admin 5
Add to that numerous homemade mods that brought entirely new gameplay modes (Rocket Arena 2 and JailBreak, just to name two of my favorites) to the Quake II engine, and you're looking at plenty of new, exciting experiences. The Nintendo 64 version of the game plays a competent game of Quake II.
QuakeIn the distant past of the 1990s the first person shooter began its conquest of video gaming. One of the major milestones was Quake by id Software, ported here by Michael Rennie. The 3D horror shooter that improved on and tweaked the legendary Doom engine. Revisit the dark and scary atmosphere of being caught in a feudal fantasy time, equipped with nothing but firearms and your desire to survive. Explore the many corridors, levels and open areas of each stage and find the exit before death finds you. Kill the monstrous beasts and murderous goons that are coming for you and win the game. Enjoy Quake Online!Controls: Arrows / WASD = Movement, Ctrl = Shoot, Shift = Run, Alt = Strafe, 1-5 = Switch Weapon.
Yamagi Quake II is an alternative client for id Softwares Quake II. Ourgoal is to provide the best Quake II experience possible, we strive topreserve the gameplay as it was back in 1997. Thus we aim mostly for bugfixes, stability and gentle enhancements were appropriate.
Features
Yamagi Quake II has a lot of unique features. The most notables onesare:
- A modern OpenGL 3.2 renderer, providing a greatly enhanced look andfeel. The original OpenGL 1.4 and even the Software renderers arestill supported. Both 3D accelerated renderers support anisotropicfiltering and multisampling anti aliasing.
- Full support for widescreen displays and arbitrary resolutions. TheHUD can be scaled to be readable on high resolutions.
- Support for surround sound, from stereo up to 7.1 channels and evenHRTF. The background music can be played from OGG/Vorbis files, a CDdrive is no longer necessary.
- A rewritten savegame system. Yamagi Quake II savegames are completelyreliable and backward compatible between releases.
- Highly precise timings. For example, on a flat panel display with a59.95 hertz refresh rate and vertical synchronisation (VSync) enabledYamagi Quake II is running at exactly 59.95 frames per second.
- In comparison with the original client over 1.500 bugs were fixed. TheYamagi Quake II client is very well tested and stable. The dedicatedserver is able to run for weeks without a single restart. Last but notleast the code is fully 64 bit clean and highly portable.
Yamagi Quake II supports the following platforms:
- FreeBSD
- Linux
- OpenBSD
- Windows
Some additional platforms are supported by the community. Yamagi QuakeII works on them, but there may be bugs. The Yamagi Quake II developersmay not be able to fix these bugs due to the lack of required hardwareor software:
- Mac OS
- NetBSD
- Solaris
News
On 2020-02-24 Yamagi Quake II version 7.43 was released. Changesare:
- Recover from a lost sound device, do not crash of no sound device isavailable. This fixes several problem with DisplayPort and HDMI audio,especially with the Intel Windows GPU drivers.
- Several small game logic fixes. This includes a fix for a potentialprogress blocker in ‘The Torture Chambers’ introduced in the lastrelease. (by BjossiAlfreds)
- Add the ‘gl1_particle_square’ cvar, it forces square particles inthe GL1 renderer. (by Mason UnixBeard)
- The software renderer is no longer experimental.
- Add an option to configure the gun Z offset in the software renderer.
On 2020-02-24 Three Wave Capture The Flag version 1.07 wasreleased. Changes are:
- Small bugfixes.
On 2020-02-24 The Reckoning version 2.08 was released. Changesare:
- Several fixes for subtile bugs (by BjossiAlfreds)
On 2019-02-24 Ground Zero version 2.07 and was released. Changesare:
- Several fixes for subtile bugs (by BjossiAlfreds)
Downloads
Source code archives for the official releases. Instructions forcompiling the source into binaries are included:
- Yamagi Quake II Client and Dedicated Server: Yamagi Quake II, Version7.43
- Three Wave Capture the Flag: Three Wave Capture the Flag, Version1.07
- The Reckoning: The Reckoning, Version2.08
- Ground Zero: Ground Zero, Version2.07
Precompiled Windows binaries: Yamagi Quake II forWindows
Precompiled Mac OS binaries (unofficial): Yamagi Quake II forMac
Archive with all code and binaries ever released: Yamagi Quake IIArchive
Galactic junk league building ship. Precompiled Windows testbuilds: Yamagi Quake II for WindowsTestbuilds
Documentation
The documentation is included in the source archives and with theprebuild Windows binaries. An online version can be found here:Yamagi Quake IIDocumentation
Contribution and Bugreports
The development of Yamagi Quake II is hosted on Github. If you want toreport a bug or send some nice patches please open an issue or a pullrequest in the appropriate subproject. You can find our organisationat: github.com/yquake2
If you’re planing to work on a bigger feature, please do yourself afavor and ask if we’re interested before spending time onto it. Wedon’t merge every feature that’s submitted to us just because the codeis already there. Maintainability, integration with the existing codeand our general focus are of great concern, too.