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Starsector Review

суббота 04 апреля admin 17
Starsector Review Rating: 5,7/10 9515 votes

R/starsector: It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Starsector is a single-player sandbox style space role-playing game with strategic elements. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character.

Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. The player is a space captain who can seek out fortune and glory however they choose.You can purchase Starsector through and check out the old.Rules:. Follow.

Be nice. Dont post or comment direct download links for mods - Link to the forum page or refer to the discord instead. Do not provide resources to acquire game through any means other than the official website. Piracy, torrents).

Report wrongdoers. Since you have a few hours in MB:The game has multiple factions like MB, vying for the known world. With only the base game, it is impossible for factions to capture other faction's bases, but you can do that with mods. The factions will still send raids and harass fleets belonging to hostile factions. They don't join together many small fleets when they do this and instead just spawn one large fleet.

So you don't have factions completely failing to even muster/deploy like is so common in MB.The same customization as was in MB is seen in Starsector. A large number of ships in a variety of sizes and with a number of roles means it's easy to customize your fleet. Each ship then has a unique special ability that is hardlocked to that ship type, hardpoints for a large variety of weapons (coming in three sizes and three types with most hardpoints being limited to specific types and sizes), the ability to increase the ships basic energy level and dissipation speed and the ability to mount upgrades to the ship that change how the ship works on specific ways. So Starsector exceeds MB in customizability.They have a very similar trade system and it is equally hard to exploit.

Starsector Review

Planets and stations will have traders arriving and, if they happen to go awry, the station will suffer with negative effect applied.The game has a similar number of factions spread out over the land/space, but in Starsector the map is much bigger and is largely unpopulated. So you can explore the reaches of space, or fight in the known systems. MB exceeds Starsector in that they have a similar number of main factions, but MB has a very high number of small factions, while SC just combines these into either the independents faction or the pirate faction.The game doesn't have a fully fleshed out diplomacy system. Currently there's just a simply relation system where what you do gives you a plus or minus to your relation with that faction. It looks like he's going to expand on this as there are already characters in the game that have little to no dialogue and you can raise and lower your relations with that single character as well as his faction.The games are equally unforgiving in how they work. A single bad loss can wipe out your army/fleet. You also start relatively equally poor, but SC is better in that it provides the option for a richer start (though of course we abstain from such unearned wealth) and I do believe there is some kind of insurance aspect in the game, though this might have been part of some mod.The games are very similar in that they have a very rich modding community and you will soon have kitted the game out as you would like.

Adding mods that provide more factions, more faction warfare, more ships, more options for play and turning your game into a unique beast causing you to have trouble remembering what was part of a mod and what wasn't.If you've spent multiple hours in MB and enjoyed it (instead of shying away from that learning curve and difficulty), then I can promise you you will enjoy Starsector. If not, it's $15. It's not the end of the world. Starsector is primarily a space combat game about directly controlling a single ship, fighting in a fleet environment.The combat mechanics have both excellent depth and a good complexity to depth ratio, driven by a general game design philosophy of many soft interactions between many mechanisms. This does cause a sharper learning curve however the reward is excellent with many vets learning new tricks after even years of play.There are many other abstracted features to provide meaningful context & opportunity for the excellent combat. Although they tend to be abstracted, simplified system as combat is the heart of this game.Longevity is exceptional due to a very developed modding community with solid dev support.

There are many large, high quality content mods developed over many years and some high quality feature extension mods.This game will not be finished soon. A purchase now provides access to a solid, stable, enjoyable experience that will receive further updates when they are done (years).

The hazard rating for this being abandoned or failing is extremely low, due to a long history of constant development, consistently sensible economic decisions and reasonable existing income stream.I would recommend this as an excellent purchase, either to play immediately or to speculatively purchase for a full experience later. It has a pretty similar game loop to warband.

You travel around the map interacting with stationary settlements and other mobile groups, with options for peaceful and violent interactions. It's lighter on the politics and heavier on trade and exploration.The actual combat is very different from M&B, and is one of the big selling points. You can get a decent idea of how it works from LP videos.

It's a fairly slow and deliberate balancing act between defense, offense, and positioning, since firing weapons and defending yourself with shields draw from the same resource. Still in development. 0.9 just released, which added a lot of stuff. Read up on the developer’s blog posts and you’ll see the intent and detail he is trying to achieve.I love the game. Love the “flotilla” approach to fleets where you have to decide whether to be light and quick or bring supply ships and fuel tankers to stay out longer.

Love that carriers are a thing. Love that it’s a gamble to go out scavenging. Love that small ships have a place in combat along huge behemoths.Mods are great too, though most are going through their update processes, given all the changes in 0.9. Mods add factions, new ships, weapons, etc. Some factions are ridiculously overpowered but the asymmetry is cool if you want to role play vs min/max.The game isn’t on Steam and won’t be, so you have to hunt a little for mods/blogs (as in go to the game’s website.no biggie).

The dev has some strong feelings about Steam, but we’ve been getting by fine for the past few years all the same:) Figured id bring it up as most new players ask.Not much of a “story” as has been mentioned. More of a sandbox. There’s a simulator feature that lets you put whatever ships against each other to test out setups and fleet compositions. You can spend a lot of time just doing that.My $0.02:).

Starsector (formerly 'Starfarer') is a game that I've followed for quite a few years now, one I personally purchased many years ago and the latest release is a big one.I've tested it at various points over the years, always coming away impressed by the visual design just as much as the gameplay. The spaceship design really is quite incredible.Thankfully, the issues that plagued the Linux version (for me) in the past are gone. Multi-monitor support has vastly improved, with it not messing with my secondary monitor and going fullscreen correctly on my primary monitor. That alone, is a big deal for me and it's so much nicer.It's not really a game to play on a coffee break, there's quite a bit of depth to it and quite a bit to learn. It's worth it though, because it's absolutely fantastic.

Previously, the story of the protagonist, Zero, was revealed. Drakengard 3 ost five.

After trying it some more since the latest version, I was blown away by how engrossing it is now. There's so much about the game to love, starting off with nothing as you build up your fleet and empire while exploring the galaxy. The combat is absolutely my favourite part though, being able to take direct control of ships and get into the action while it's hot is awesome. I love that you can transfer your command to another ship, but you have to wait for your little transport shuttle to make it over during combat—very cool.After taking on a few small pirate fleets, I managed to salvage a few ships that weren't completely destroyed and turn them into fully armed and operational warships. A feature I was pretty pleased to see in the game, even if my fleet was utterly annihilated an hour later by a much bigger enemy fleet before I had a chance to expand my forces any further.What's new in this release?. Establish colonies! Of all the illogical, stupid scenarios and mechanics we have to do our best to accept in the gaming world: Making a 2D game where you travel in SPACE - the absolutely ultimate three dimensional room in existence - is simply the dumbest I ever see.I mean - come the f.ck on - have your friggin' two dimensional playfields at least take place on firm grounds - or a concrete background.

Summon night twin age endings. Summon Night Twin age ch1 part 1 Seperation - Duration: 15:21. Cybermega 3,828 views. Her voice actress - Kana Ueda - was also the voice behind Aera Colthearts from Swordcraft 2 and Reha from Twin Age. Kana Ueda is also the voice actress for Rachel Alucard from BlazBlue. A character that also dress like a princess, is ill-natured and is much older than she looks. Pheem 11 years ago#2. The endings are based on the character you had the last night-chat with, I believe; not the highest support rank. So if you saved before the last night-chat, you could keep switching who you talked to and fighting the boss. Summon Night: Twin Age; Ending (Spoiler.Maybe?) User Info: GeostigmataShi. GeostigmataShi 11 years ago #1. I realize that there is different ending in this game Oo Whose ending you choice? User Info: Isaac289. Isaac289 11 years ago #2.It's like that for all the summon night games.

I can accept side-scrollers where you live on a world with no depth. I can live with platformers where there's only two directions to walk -forward or backwards. It's just a game.

Fine, fine.But to see our spaceships slide around on an invisible skating ice in friggin' SPACE. With planets scrolling by in the distance and all the space in the universe (literary speaking) underneath you but you're forced to move on a flat surface. Get out of here. Just get out, take your game with you, and get in front of your drawing board again.If anything, ANYTHING need to be in three dimensions, it's SPACE. ScaineWhat const and denyasis said: some of my favourite space games are 2D. SPAZ, Reassembly, Captain Forever Remix, Nimbatus, Gravity Ace, Galak-Z, Drox Operative.

There are probably others I love too.3D space sims can be amazing if they're done well, but their 2D brethren tend to keep my interest far longer, perhaps because so few 3D games are done well. Perhaps the added complexity trips them up? Who knows.The thing is, I can count a lot more 2D space sims done well, than 3D. Most 3D space sims end up boring, as it's a lot harder to fill all that extra space and make use of it to the point of making it interesting. I'd say the point of the games, 2D vs.

3D, are very different. The 2D space game I have played, well, space is just a 'setting' and less of a mechanic or impetus for playing. Transcendence is NetHack in a space setting. Escape Velocity, is more a top down RPG. Actually, it seems like a lot of them are RPG's or RTS's.I will add, that two of my most memorable gaming moments growing up were 3D games.

One specifically, X-Wing, was a 3D space shooter. So I can't say 3D is worse or more boring than 2D when done right.