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Eternal Lands Calculator

четверг 07 мая admin 42
Eternal Lands Calculator Rating: 8,7/10 9845 votes

Odin/Ama can be done, but the requirements are very specific, some orb matching skill needed, and very technical in terms of turn rotation.Team Leaders:Team 1's leader must have a Shining Lance Odin who is a minimum of max awoken.Team 2's leader will be Reinc. Amaterasu Hypermaxed with full RCV latents and any adequate healing skill inherit (minimum, nothing less than this)SUBS for team 1 =Lovely Deities Zeus and Hera that is a minimum of at least max awoken. Max leveled and skilled advised but mine was only max leveled. Their 2 x Auto Recoveries is what is important.True gravity of no less than 25% x 3.I used Three Glaucas, Hypermaxed (no latents needed), for the RCV stack.SUBS used for team 2 =Shadow Lord max skilled, no exceptions. He must be max skilled and on team 2 because team 1 will take the skill delay and he can use his Implosion for the DEF break as well as a gravity later on.Lovely Deities Zeus and Hera max awokenTrue gravity (Must be 25%). Glauca, Hypermaxed, was used.Any 30% gravity of any skill, any level-Floor 1: Team 1 takes skill delay. Team 2 uses Shadow Lord active and kills the Mask and Dublit.

1982 was the year of my fx-82 Casio calculator that my hoarding Mum has also retrieved from some dark corner of the family home to show me. Who are some of the characters I remember who nodded off from time to time at their desks and now dwell in the eternal Land of Nod? Myweirdbrain blog Create a free website or blog at WordPress.com. For those familiar with Eternal Lands, a 256x256 tiles map is 4 times bigger than Whitestone, which is 128x128 tiles. A 384x384 map would be a little more than 1 square KM. Guacamelee 2 walkthrough. It will take approximatively 10 minutes to go from one end to another, and about 15 minutes to go in diagonal.

You can now tank Proto-Zaerog's 150k and heal up within 3 turns. Make sure all your gravities on both teams are charged when he dies, no exceptions. You can use some gravities to get him down to 2 or 3%.

Match enough green and light orbs and you can get through that shield for the remainder.Floor 2: Nature of death never activated, Fires of Deicide was never used by her. This is where turn rotation is required. Use team 1's ZeRa and match any orb to end your turn. Use team'2 ZeRa, Shadow Lord, then Glauca. If she is at 1% use Odin's Lance and kill her, save some light orbs if possible just in case she still happens to be alive, but all the stalling beforehand should chip away a few percent.Floor 3: Use Team 2's 30% gravity and match an orb to end your turn. Kill with Team 1's three Glaucas.Floor 4: This will test your diligence.

Bodin's double slash will take you below your Max auto recovery. This is why Hypermaxed subs make recovery easier.

You are literally going to stall as Team 1 charges skills while Team 2 tanks the skill delay. It is important to save heart orbs at the bottom rows because of Divide Icicle. It is possible to heal through if you fall below 100%, but it is MUCH harder. The trick here is you want Team 1 to be fully charged when Bodin uses Divide Icicle, because for me Ama could not heal to full after Double Slash so I had to go through an entire round of skill charging until Team 1 was present for Divide Icicle. The problem is, Bodin does a skill delay after Double Slash EVERY OTHER TURN, so Ama with a skill inherit will allow her to charge in between team turns.TL:DR = Team 1 must be healed to full when you use ZeRa and Glauca x 3.Floor 5 - Tank the preemptive and match the 3 bombs.

Hard part is over. Now the boring part.

Use Your 30% gravity (I used Hera-Is) and trigger Angel's buff. You can tank the damage buff and heal to full with auto RCV. Charge up your 30% and do it again. Now she is p1ssed off at 70%. Charge up your 30% one more time, this time use ZeRa's 45%, followed by the 30%, then Shadow Lord's 15%, and then Glauca for the kill.Floor 6 - Use Team 1's gravities when the attribute shield wears off. Team 1 must kill Sonia Gran.Floor 7 - Stall for skills, your Auto RCV even with awoken bind can heal through all of her skills. What is important is that team 2, with Ama lead, will be the one taking Jeweled Branch of Horai, because she awoken binds and then player binds the Left side's leader.

Odin is still free to tank. Charge up Team 1's gravities again and go for the kill.Enjoy another Latent Slot Tama courtesy of Dr. Dang this dungeon was hard. After a few tries I 1-stoned it with D/G Gremory leads. Subs were:D/G Durga (because Green)Jize Odin (because Green, also to potshot the Mask and Dublit on F1; Odin was for boss but I ended up not fully charging it)chibi hera (for gravity on F2 and boss)D/D Pandora (not Revo Panda; this one was 297'd:B )F1: I sniped the Mask and whittled HMD down, killing him on the last turn (I was lucky to start with 4 turns). Tried to stall to get hera up, she still had 2 turns when I killed the Dublit lastF2: Half time reduction brought me to 4 seconds. I stalled 2 turns, clearing the board AMAP to get hearts to heal from the poison.

When hera was up, I popped her and Panda and Durga just to be safe, thankfully it was enoughF3: I had a good board and Durga's buff still up, oneshotF4: Clearing the board last turn gave me enough Hearts and Dark for another oneshotF5: Bad board, plus the darkened column AND the three obnoxiously-placed bombs AND 4 seconds movetime killed me. Used a stone, finally rid of the time redux! After tanking the next hit, I popped something (probably a Gremory) and killedF6: She only hits every 2nd turn so every 1st turn I cleared the board in preparation. Stalled enough for hera but not enough for Jize's Odin, killed on her 2nd Fair Skies (6combo shield).Boss: Popped hera, Panda, Durga; rehear$ed like crazy because no awoken fingers; killed with a heart cross, 3 Dark combos, 2 othersNot necessarily the best way to beat this dungeon, but I thought I'd share to give others some ideas.