Syberia 3 Dam Puzzle
суббота 18 апреля admin 88
Run back to the Youkol village and walk towards the large tent towards the back. A Youkol man will talk to you an tell you that they won’t leave without Kurk. Click on the entrance to the ten to go inside. Follow the path to the top right and enter into the Shaman’s hut. Talk with Ayawaska.
Walk a little to the right until you speak to a Youkol man about a sick ostrich. When you finish that conversation Madam Ayawaska will approach and tell you to find a way to clean the drinking water.
Continue up the path to the right, past the sick ostrich. Continue towards the dam and take a look at the gauge by the waterwheel. It measures the amount of water coming from the dam. There are also 4 wheels by the ladder. Take a closer look at the sign by the gauge and you’ll see instructions for filtering out the water.
Turn the third wheel from the top once to open up an additional water flow. Now turn the top wheel once to close the top flap and stop the oil from flowing. Turn the third wheel again to open up the third flap even further. Turn the second wheel once to open the second flap. The gauge will now be pointing upwards to the green.
Run back to the Youkol village and walk towards the large tent towards the back. A Youkol man will talk to you an tell you that they won’t leave without Kurk. Download free ps3 games directly to ps3. Click on the entrance to the ten to go inside.
Follow the path to the top right and enter into the Shaman’s hut. Talk with Ayawaska. She’ll tell you that not only do they need Kurk back but the Youkols and ostriches need to find a way to cross the lake. Leave her hut.
Afrotronix. Walk to the right until you see the forge. Climb up the ladder at the back into another yurt.
Take a look inside the open box to the right and move items aside until you find the Candles. Leave the yurt. Walk to the right and exit out through the large curtains.
Run to the left towards the policeman who will stop you and tell you that you must have a pass. When he finishes talking walk into the wooden hut. Take a closer look at the stamp machine on the table.
Click on the left and right lever to free the leather Stamp Pad. Then take the Sponge which is behind the left lever in the picture above.
Open your inventory and look closely at the Stamp Pad. Click on the black stamp imprint and you’ll see it looks like the Valsembor stamp. Leave the hut.
Walk back up and go into the Youkol village once more. Head around to the fruit and veggie stall. The first time you visit here you may witness an argument. Speak to the man just behind the stall.
He owns a tavern in Valsembor. Tell him that you need to get a pass. He’ll give you his wife’s Unofficial Pass but it needs to be stamped.
Head back to the center of the market and speak with the Youkol at the forge. He’ll agree to get you the stamp needs a model. Open your inventory and give him the Stamp Part. He asks for wax next so open your inventory again and give him the Candles.
Go back to the wooden hut at the police checkpoint and look at the stamp machine. Place the Sponge Soaked in Ink back on the spoon. Pull the little lever to the right of the stamping mechanism. Insert the Stamp and pull the little lever again.
Place the Stamp Part back on the flat surface of the machine and the Unofficial Pass on top of it. Now close both the left and right levers.
Click on the sponge to move it under the stamp. Pull the large lever at the top to ink the stamp. Move the spoon out of the way and pull the large lever again to stamp the Unofficial Pass. Move the left and right levers out of the way and take the Valsembor City Pass.
Before you can leave Mr. Cantin, the detective, will enter and restrain you. When you get the option try to ‘trick’ him. Kate will pretend to faint and Mr. Cantin will run off looking for some water.
Click on the bottle on the shelf and when Kate walks over click on the shelf again. She’ll push the shelf over but the bottle won’t break. Click on the lamp on the table to push it over onto the bottle to break it. Click on the broken glass and Kate will free herself.
Exit the hut. Talk to the policeman and show him your Official Pass.
Next: Valsembor Town
Back: Syberia 3 Walkthrough
Once you're regained control over your character, turn right and talk with the man taking care of an ostrich. The conversation will be joined by Ayawaska, a Jukolian shaman. The nefarious actions of Dr. Olga and her helper have polluted the water in the lake, which was a source of water for the tribe's ostriches. Kate decides to step in and solve the problem. Begin by making your way right.
Go past a something similar to a flag pole and follow the path until you've reached the dam.Click on the white dot in the upper part of the ladder and take a look at the pressure indicator located on the bank of the canal (marked with a red rectangle). Take a closer look at the mechanism to read the supplied walkthrough. The manual allows us to learn that the two waterways in the middle still supply the lake with fresh water, while the contaminated water enters the lake through the top and bottom waterways (all four sources are represented by four handles placed on the wall on the left). Leave the close-up.Filter the polluted water. Now, climb onto the ladder and disable the top waterway by manipulating the top handle counter-clockwise (if you've haven't touched any of the handles yet, the bottom one is turned off by default). Your task is not over yet - open the lower middle waterway by turning the handle clockwise, while the handle of the upper middle one should be left out facing a 45 degree angle (i.e. Half its course).
A successful modification will result in a new achievement - No time to lose!).Return to Jukolian grounds (turn right and proceed forward) and talk to Bouruth once again. Enter the tent and make your way left until you've reached a tunnel marked by a hanging antler - the tribe's shaman can be found inside. Speak to her and talk through all the subjects at hand, after that you must leave her quarters.